V4 Bend Morphl
These techniques can be used in any area of the model. The goal of the Transfer Utility is to have as few corrections as possible. But the nature of many products will require fixes to show the item in it's best light. The more accurate and natural your product bends and looks, the better received the product will be to the consuming public. Take time to test your product to be sure it works as best it can.
V4 Bend Morphl
Pathophysiological landmarks of depressive disorders are chronic low-grade inflammation and elevated glucocorticoid output. Both can potentially interfere with cytoskeleton organization, cell membrane bending and cell function, suggesting altered cell morpho-rheological properties like cell deformability and other cell mechanical features in depressive disorders. We performed a cross-sectional case-control study using the image-based morpho-rheological characterization of unmanipulated blood samples facilitating real-time deformability cytometry (RT-DC). Sixty-nine pre-screened individuals at high risk for depressive disorders and 70 matched healthy controls were included and clinically evaluated by Composite International Diagnostic Interview leading to lifetime and 12-month diagnoses. Facilitating deep learning on blood cell images, major blood cell types were classified and morpho-rheological parameters such as cell size and cell deformability of every individual cell was quantified. We found peripheral blood cells to be more deformable in patients with depressive disorders compared to controls, while cell size was not affected. Lifetime persistent depressive disorder was associated with increased cell deformability in monocytes and neutrophils, while in 12-month persistent depressive disorder erythrocytes deformed more. Lymphocytes were more deformable in 12-month major depressive disorder, while for lifetime major depressive disorder no differences could be identified. After correction for multiple testing, only associations for lifetime persistent depressive disorder remained significant. This is the first study analyzing morpho-rheological properties of entire blood cells and highlighting depressive disorders and in particular persistent depressive disorders to be associated with increased blood cell deformability. While all major blood cells tend to be more deformable, lymphocytes, monocytes, and neutrophils are mostly affected. This indicates that immune cell mechanical changes occur in depressive disorders, which might be predictive of persistent immune response.
And placebo effects in medicine are just one example of how our expectations can bend reality. For instance, brain scans reveal that expectations about a wine's quality (based on price or a critic's review) actually change the level of activity in the brain's reward centers when a person takes a sip. Highly-trained weight lifters can out-do their personal bests when they believe they've taken a performance booster. People who wear taller, better looking avatars in virtual reality behave in ways that taller and better looking people tend to act. For example, they approach better-looking potential dates and they are more aggressive in negotiations, both in the virtual world and after the headgear is removed. In lab and field experiments, people who stand in powerful poses (think Superman) for a minute or two, have similar hormonal changes to people who are given actual power and authority over another person, and they exhibit the same sorts of behavioral changes.
But subtle and conditional effects can make a big difference, because expectations bend reality in so many areas of life. Our minds are constantly jumping to conclusions about the world we live in and who we are. Instead of just accepting them, we can examine some of those expectations and maybe put them to the test by trying out some alternatives.
I have a flat circle(1). I want to bend it down into a half sphere non-destructively. I have tried using two Simple Deform (bend) modifiers as described here: How to animate morphing a rectangular plane into a sphere
Unfortunately, there is not a setting for Pitch Bend range for Bitwig's internal synths. If you want to adjust the bend range from the per-note bends on the Morph, you can use the I/O panel for the MPE Morph script. This is particularly important when using the "Jump" bend mode for MPE pitch rounding. For MPE plugins, you can often do this in the plugin itself.
This is the most common lattice hinge and the most reliable. Lattice hinges rely on torsion of the material to bend and it's easy to see in this photo. The radius of the bend depends on the length of the cuts, the distance between them and the thickness of the material.
This is one that turned out to be more flexible than expected. It was an attempt to bend in two directions, which it does not. It does however bend in one direction pretty well for such short spring members.
This is what I've found to be the most flexible pattern so far. In thinner materials, it's even able to bend on a diagonal. The last two photos are of a variation I tried that was not as successful, but showed potential in bending two directions.
Begin with the 2D outline of the surface you are wanting to bend. You get this by flattening or unrolling a developable surface (this can be done in most design software like Inventor etc.). For more information about developable surfaces you can read this _surface . It is important to understand the concept when designing for fabrication with sheet materials.
Next copy and paste your cuts in the same way. Ideally you would measure the length of the surface and the radius of the bend to determine the number of springs in the pattern before you warp them. If you're like me, you take an educated guess and try it.
I have been using paneling tools for grasshopper to generate patterns on curved surfaces. The paneling tools "morph 2D" tool allows you to morph a 2D curve onto a 3D surface. It does this by dividing a surface by its UV domain to create a grid. Then it stretches a pattern into the frames created by the grid. In this case I am morphing it onto a flattened 2D surface, but it seems that the pattern doesn't change when it is flattened . I assume the surface domain is equal on the flattened surface (please correct me if I'm wrong). The pattern in the pictures is created by a grid with 1 division in the U direction and X number of divisions in the V direction. This process generally works well for simple ribbon-like surfaces, but is not an accurate way to generate the correct bend for every surface.
The next step will be to algorithmically calculate the density of the pattern based on the curvature of the surface and direction of the bend. One idea would be to find the points with the most curvature on the surface and use those points as grid attractors.
Great post! I am a furniture maker and excited by the possibilities that this kind of technique offers. Just wondering if you have experimented with thicker materials? I would probably look to use 15-18mm ply and not sure whether there would be enough flexibility to bend round tightish curves. Also have you ever used this technique on solid wood?
For WaterGEMS and HAMMER, you can use the series pipe merge tool (found in the Skelebrator Tool) to combine multiple pipes into a single pipe, with bends at the old node locations. This is not currently available in SewerGEMS.
WaterCAD does not have the Skelebrator Tool is not available. A workaround for this is to ensure your lines as "polylines". When importing such a polyline from an AutoCAD file, the intermediate points would be imported as bends and not junctions.
For SewerGEMS, SewerCAD, StormCAD and CivilStorm, Skelebrator is not currently an option (as skelebration operations are more common in water system applications). If you recently imported the data, the best option may be to re-build the model, which may require fixing the source file such that the bends are vertices of a polyline instead of separate lines. If the pipe is a single continuous polyline, it should import as a single pipe, with bends.
1) Batch-morph the respective manholes into Transitions, so at least they will represent enclosed structures. If you need to remove the extra pipes and cannot fix the source data and re-import, you would need to delete the manhole (deleting both adjacent pipes, then re-layout out the pipe, holding the CTRL key to insert a bend at the manhole point.
2) Correct the shapefile per above (so it has polylines with bends), the re-import with ModelBuilder, choosing th eoption to "remove objects from destination if missing from source". This should remove the old nodes and pipes and replace them with new pipes that have bends in the locations where there were previously nodes.
4) Right click on the end of the pipe/channel next to the node you want to remove, choose the Reconnect option, select the next adjacent node to reconnect, delete the node in question, then if you need to add a vertex/bend, right click on the pipe/channel again and choose to add a bend, then drag the bend to the desired location.
The term bimorph is most commonly used with piezoelectric bimorphs. In actuator applications, one active layer contracts and the other expands if voltage is applied, thus the bimorph bends. In sensing applications, bending the bimorph produces voltage which can for example be used to measure displacement or acceleration. This mode can also be used for energy harvesting.
A bimetal could be regarded as a thermally activated bimorph. The first theory about the bending of thermally activated bimorphs was given by Stoney. Newer developments also enabled electrostatically activated bimorphs for the use in microelectromechanical systems. 350c69d7ab